
Think i'll start with desertcircle, I checked it for fit a long time ago. I'll need to change all but the last one to an "important" wpt.īeen busy today, I'm going to spend a couple hours on this tonight, see what I can get done. Server started logging Angelscript on map 'sc_another' at: 12:58:52Ĭlearing temporary directory './scripts/maps/temp'Ĭlearing temporary directory './scripts/plugins/temp'Ĭool, that will help me, as I don't have sven set up yet on my win7 Pc. Server stopped logging Angelscript at: 12:58:52 Registering hook: module 'PlayerManagement', hook 'ClientSay', function 'PlayerManagement::ClientSay'Īdding console command 'plrmgr.admin_slap'Īdding console command 'plrmgr.admin_slay'Īdding console command 'plrmgr.admin_kick'Īdding console command 'plrmgr.admin_ban'Īdding console command 'plrmgr.admin_teleport'Īdding console command 'plrmgr.admin_teleportto'Īdding console command 'plrmgr.admin_sethealth'Īdding console command 'plrmgr.admin_setarmor'Ĭ:/program files/steam/steamapps/common/sven co-op/svencoop/scripts/plugins/BotManager/BotManager.as (152, 1) : Compiling void WaypointToggleType(const c:/program files/steam/steamapps/common/sven co-op/svencoop/scripts/plugins/BotManager/BotManager.as (174, 23) : 'flag_to_check' is not declared Loading plugins from file 'default_plugins.txt'īeginning plugin 'PlayerManagement' compilation Server started logging Angelscript on map 'sc_another' at: 12:56:50ĮRROR: c:/program files/steam/steamapps/common/sven co-op/svencoop/scripts/plugins/BotManager/BotManager.as (174, 23) : 'flag_to_check' is not declared I added a new command "waypoint_toggletype" blindly - see if it works. The HL1 campaign in Svencoop has changed and doesn't use the default maps any more so they might need redone somehow I re-did sandstone cos they were totally off - but the git still contains loads of waypoints that might be of no use. Great - will need to,as you say, identify broken waypoints. I just received my new 24inch monitor/tv for my new/old PC, I'm feel like a kid in a candy store, weeee. Givetypes work with rcbot2, as a toggle? Maybe copy the code from rcbot2?

Option on each bind in this game, if removing that would make it easier to implement? Isn't that the way I don't see a big need for having the multiple givetype Request/question : Would it be difficult to change the givetype/removetype commands to a "toggle givetype"Ĭommand. I'll work on converting the wpts I've uploaded first, so you can know which ones I'll be working on.

We could add them back in as we test/fix them, which would take forever without more help. You may want to put all the untested wpts into a seperate pack, at some point? So people know they may not Yeah I agree, many of the old maps have broken or incomplete wpts. TBH I think most waypoints need fixing / redone anyway.
